First image is a book cover, with the main title appearing vertically “Morpho. Anatomy for Artists”, to the right of the cover the rest of the title is there horizontally as “Fat and skin folds”, author is “Michel Lauricella”, and below is a pencil sketch of a naked fat person from a back-profile view, raising one of their arms. Below the sketch, is the publisher name “rockynook”.
I checked the website link, and it isn’t a safe place to download things on, it is full of fake download buttons and images that lead to the same place with a fake download file, has comments from a bunch of bots, and fake information, and it wants you to get a “7 day trial” while having an unsecure website with no ssl certification. This is a good way to get malware and get your information stolen, I would not trust it if I were you.
Here are some safe links instead:
B-ok.lat (Free, the preview pages are wonky but the actual file is fine.)
Thriftbooks.com (Costs money, but supports the author and a decent book retail store with better business practices and cheaper prices. Is for the physical book.)
Libby.app (Virtual library app, if your library has the book, you can borrow the e-book. Requires a library card.)
yo hereās a useful tip from your fellow art ho cynellis⦠use google sketchup to create a model of the room/building/town youāre trying to draw⦠then take a screenshot & use it as a reference! Itās simple & fun!
This is an incomplete tutorial, and it drives me crazy every
time I see it come around.
We live in a pretty great digital age and we have access to
a ton of amazing tools that artists in past generations couldnāt even dream of,
but a lot of people look at a cool trick and only learn half of the process of
using it.
Hereās the missing part of this tutorial:
How do you populate your backgrounds?
Well, hereās the answer:
If the focus is the environment, you must show a person in relation to
that environment.
The examples above are great because they show how to use the
software itself, but each one just kind of āplopsā the character in front of
their finished product with no regard of the personās relation to their
environment.
How do you fix this?
Well, hereās the simplest solution:
This is a popular trick used by professional storyboard and
comic artists alike when theyāre quickly planning compositions. Itās simple and
it requires you to do some planning before you sit down to crank out that
polished, final version of your work, but it will be the difference between a background
and an environment.
Even if your draftsmanship isnāt that great (like mine),
people can be more immersed in the story you tell if you just make it feel like
there is a world that exists completely separate from the one in which they
currently reside ā not just making a backdrop the characters stand in front of.
Your creations live in a unique world, and it is as much a character as
any other member of the cast. Make it as believable as they are.
Iām a 3d artist and have been exploring the possibilities of using 3d as reference for 2d poses. I want to add a couple of tips and things!
Sketchup is very useful for environment references, and I assume itās reasonably easy to learn. If youāre interested in going above and beyond, I highly recommend learning a proper 3d modeling program to help with art, especially because you can very easily populate a scene or location with characters!
Using 3ds Max I can pretty quickly construct an environment for reference. But going beyond that, I can also pose a pretty simple āCATāĀ armature (known in 3d as a rig) straight into the scene, which can be totally customized, from various limbs, tails, wings, whatever, to proportions, and also can be modeled onto and expanded upon (for an example, you could 3d sculpt a head reference for your character and then attach it to the CAT rig, so you have a reference for complex face angles!)
The armature can also be posed incredibly easily. I know programs exist for stuff like this - Manga Studio, Design Doll - but posing characters in these programs is always an exercise in frustration and very fiddly imo. A simple 3d rig is impossibly easy to pose.
By creating an environment and dropping my character rig into it, I have an excellent point of reference when it comes to drawing the scene!
Not only that, but I can also view the scene from whatever angle I could ever want or need, including the character and their pose/position relative to the environment.
We can even quickly and easily expand this scene to include more characters!
Proper 3d modeling software is immensely powerful, and if you wanted to, you could model a complex environment that occurs regularly in your comic or illustration work (say, a castle interior, or an outdoor forest environment) and populate the scene with as many perspective-grounded characters as you need!